WiiNintendo game impressions by hattrick.
Game – Military Madness: Nectaris (WiiWare)
I spent some time with HudsonSoft Games, playing Military Madness: Nectaris at PAX East on March 27, 2010. Here are my impressions on this upcoming WiiWare title.
While I am not a huge fan of the turn-based strategy games, I decided to have a try at the upcoming Military Madness: Nectaris for WiiWare. Being a reimagining of the classic, HudsonSoft has brought new life to this strategic battle. Essentially, you control a team of soldiers, tanks, and planes in an effort to take out your opponent’s fleet. Choose your piece, make your move, attack, and turn over the controls to your adversary.
Even being a WiiWare title, the graphics actually look really nice. It isn’t in the HD-style of the Xbox 360 version, but it still looks good with smooth edges and crisp colors. The sounds were appropriate for the game, and it felt like would if I were on the battlefield myself (that is, if I were on a turn-based battlefield).
Not having a good idea of how to play the game, the representative from HudsonSoft basically walked me through every aspect of the battle. Telling me where to move my opponents, I finally got used tohte controls. You play with the Wii Remote turned sideways. I do not understand why they did not use point-and-click style, though maybe it will be available in the final version.
One of the nice additions is local and online multiplayer for up to 4 players. I was not able to try this out, but I would assume it will use the well-known Friend Code system as well as random battles.
This might not be my type of game, but I do forsee many enjoying Military Madness: Nectaris. With its great look and multiplayer, it has a great deal of potential. The only complaint I have is the slight learning curve, especially if you are not used to turn-based strategy, and the interesting control scheme.
Military Madness: Nectaris will hit the North American WiiWare service on April 12, 2010, for 1,000 Points.